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Detrás de Cámaras “CONSTRUCT” con V-Ray RT / procesamiento de GPU

 

 

Chaos Group aprovecha de procesamiento de GPU para la película CONSTRUCT con V-Ray RT. Kevin Margo, Director de cine Construct, y Christopher Nichols, Director Creativo de Grupo Caos acción sobre cómo render GPU V-Ray RT incorpora a los procesos de captura de movimiento en el flujo de trabajo moviemaing. Demostración de V-Ray RT para MotionBuilder I + D. Especificaciones técnicas = 3D BOXX GPU NVIDIA Edition con K6000 + 2x K40s, Optitrack Insight VCS sistema de cámara virtual.

Construct GTC Teaser from Kevin Margo on Vimeo.

Making-of-CONSTRUCT-1 Making-of-CONSTRUCT-2 Making-of-CONSTRUCT-3 Making-of-CONSTRUCT-4 Making-of-CONSTRUCT-5

 

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